Challenges and Practical Considerations in Applying Virtual Reality among Tamil Geriatric Patients with Periarthritis Shoulder – A Qualitative Study

Jump To References Section

Authors

  • Madhav College of Physiotherapy, Faculty of Allied Health Sciences, Madhav University, Pindwara, Sirohi - 307001, Rajasthan ,IN
  • Madhav College of Physiotherapy, Faculty of Allied Health Sciences, Madhav University, Pindwara, Sirohi - 307001, Rajasthan ,IN
  • Faculty of Health Sciences, INTI International University, Nilai, Negeri Sembilan ,MY

Keywords:

Health Risk, Immersive Technology, Motor Retraining, Periarthritis Shoulder, Pain Perception, Technology- Based Intervention, Virtual Reality

Abstract

Background: Virtual Reality (VR) has shown promise in healthcare, especially in areas like cognitive training, pain management, and motor rehabilitation, yet adapting it for use among elderly individuals comes with specific limitations and barriers. Aims and Objectives: This study analyses the challenges and practical considerations in applying Virtual Reality (VR) to Tamil geriatric patients during physiotherapy management. Materials and Methods: This qualitative study, utilized in-depth interactive interviews through a Semi-structured interview to collect and analyse data. Participants 34 native Tamil geriatric patients aged more than 60 years (67.5 ±2.78) complaining of a painful restricted range of motion in the unilateral shoulder joint diagnosed as periarthritis shoulder were treated with fully immersive virtual reality technology for 7 days. Following the intervention, the patients were interviewed under 5 codes (“usability,” “comfort,” “satisfaction,” “technical issues,” and “practical consideration”) Results: Participants reported virtual reality was enjoyable and engaging, a positive impact and motivation. Dizziness and sweating during virtual reality sessions when it extended beyond 20 minutes was a concern. Several participants faced hardware problems, such as issues with headset fit, leading to discomfort and difficulties in using hand-held control buttons. Adjusting virtual reality settings, including boundaries and game-level setting, was mentioned as a practical challenge for some participants. Conclusion: Proper orientation, patient selection for virtual reality, and sufficient familiarization are essential for the success of virtual reality rehabilitation among the Tamil geriatric population

Downloads

Download data is not yet available.

Metrics

Metrics Loading ...

Downloads

Published

2024-08-29

How to Cite

Rakesh, V., Ramachandran, A., & Vasanthi, R. K. (2024). Challenges and Practical Considerations in Applying Virtual Reality among Tamil Geriatric Patients with Periarthritis Shoulder – A Qualitative Study. Journal of Ecophysiology and Occupational Health, 1–5. Retrieved from https://informaticsjournals.com/index.php/JEOH/article/view/44419

Issue

Section

Research Article
Received 2024-06-10
Accepted 2024-07-18
Published 2024-08-29

 

References

Zorzi C, Tabbaa L, Covaci A, Sirlantzis K, Marcelli G. Train vs. play: Evaluating the effects of gamified and non-gamified wheelchair skills training using virtual reality. Bioengineering. 2023; 10(11):1269. https://doi.org/10.3390/bioengineering10111269 PMid:38002393 PMCid:PMC10669445

Ansari MF, Sharma R. Impact of virtual reality excergaming and conventional physiotherapy in stage 2 frozen shoulder patient: A case report. SALT JSRH. 2022; 01-4. https://doi.org/10.56735/saltjsrh.ms2202020104

Baniasadi T, Ayyoubzadeh SM, Mohammadzadeh N. Challenges and practical considerations in applying virtual reality in medical education and treatment. Oman Med J. 2020; 35(3):125. https://doi.org/10.5001/omj.2020.43 PMid:32489677 PMCid:PMC7232669

Brown JA. An exploration of virtual reality use and application among older adult populations. Gerontology and Geriatric Medicine. 2019; 5:233372141988528. https://doi.org/10.1177/2333721419885287 PMid:31723574 PM Cid:PMC6836298

Combalia A, Sanchez-Vives MV, Donegan T. Immersive virtual reality in orthopaedics-a narrative review. Int Orthop. 2024; 48(1):21-30. https://doi.org/10.1007/s00264-02305911-w PMid:37566225 PMCid:PMC10766717

Carnevale A, Mannocchi I, Sassi MSH, Carli M, De Luca GD, Longo UG, et al. Virtual reality for shoulder rehabilitation: Accuracy Evaluation of Oculus Quest 2. Sensors. 2022; 22(15):5511. https://doi.org/10.3390/ s22155511 PMid:35898015 PMCid:PMC9332705

Tokgöz P, Stampa S, Wähnert D, Vordemvenne T, Dockweiler C. Virtual reality in the rehabilitation of patients with injuries and diseases of upper extremities. Healthcare (Basel). 2022; 10(6):1124. https://doi.org/10.3390/healthcare10061124 PMid:35742176 PMCid: PMC9222955

Fuertes Muñoz G, Mollineda RA, Gallardo Casero J, Pla F. A rgbd-based interactive system for gaming-driven rehabilitation of upper limbs. Sensors. 2019; 19(16):3478. https://doi.org/10.3390/s19163478 PMid:31395817 PM Cid:PMC6721017

Kiper P, Szczudlik A, Agostini M, Opara J, Nowobilski R, Ventura L, et al. Virtual reality for upper limb rehabilitation in subacute and chronic stroke: A randomized controlled trial. Arch Phys Med Rehabil. 2018; 99(5):834-42. https:// doi.org/10.1016/j.apmr.2018.01.023 PMid:29453980

Daf A, Patil DS. Impact of virtual rehabilitation in adjunct to conventional physical therapy on proximal humerus fracture: a randomized controlled trial. Cureus. 2024; 16(3):e56022. https://doi.org/10.7759/cureus.56022 PMid: 38606214 PMCid:PMC11008555

Lee SH, Yeh SC, Chan RC, Chen S, Yang G, Zheng LR. Motor ingredients derived from a wearable sensor-based virtual reality system for frozen shoulder rehabilitation. Biomed Res Int. 2016; 7075464. https:// doi.org/10.1155/2016/7075464 PMid:27642600 PMCid: PMC5011756

Cui J, Yeh SC, Lee SH. Wearable sensors integrated with virtual reality: a self-guided healthcare system measuring shoulder joint mobility for frozen shoulder. J Healthc Eng. 2019; 7681237. https://doi.org/10.1155/2019/7681237 PMid:31093320 PMCid:PMC6481148

Allen J, King R, Goergen SK, Melder A, Neeman N, Hadley A, et al. Semistructured interviews regarding patients’ perceptions of choosing wisely and shared decision-making: an australian study. BMJ Open. 2019; 9(8):e031831. https:// doi.org/10.1136/bmjopen-2019-031831 PMid:31467057 PMCid:PMC6720255

B SK, S, Ramachandran A. Need for including hand eye coordination and hand function training in the management of adhesive capsulitis - A non-randomized control trial. Pak J Med Sci. 2022; 38(3Part-I):692-8. https://doi.org/10.12669/pjms.38.3.5153 PMid:35480509 PMCid:PMC9002441

Shah SHH, Karlsen AST, Solberg M, Hameed IA. A social VR-based collaborative exergame for rehabilitation: codesign, development and user study. Virtual Reality. 2023; 27(4):3403-20. https://doi.org/10.1007/s10055-022-00721-8 PMid:36465891 PMCid:PMC9702607

Costello E, Kafchinski M, Vrazel J, Sullivan P. Motivators, barriers, and beliefs regarding physical activity in an older adult population. J Geriatr Phys Ther. 2011; 34(3):138-47. https://doi.org/10.1519/JPT.0b013e31820e0e71 PMid: 21937904

Høeg ER, Andersen NB, Malmkjær N, Vaaben AH, Uth J. Hospitalized older adults’ experiences of virtual realitybased group exercise therapy with cycle ergometers: An early feasibility study. Computers in Human Behavior Reports. 2023; 11:100301. https://doi.org/10.1016/j.chbr.2023.100301